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- >>types of games (ie Command&Conquer/worms/lemmings etc) cool ideas are
- >>THE ONLY thing which makes them good! You dont see a single damn
-
- >Why C&C then? Why not a static strategy aka Battle Isle?
-
- C&C (WarCraft2 being my preferred game) is much more fun than Battle Isle. It
- has to be modem, and a turn-based game like BI has too much waiting around,
- even when you can talk to each other!
-
- >>graphics, the best option is a realtime strategy/action game. (that is
-
- >Again, why realtime?
-
- More fun!
-
- >And very important thing also is AI. It's VERY hard to make good AI,
- >especially on slow computer like A1200. Look how BI's AI is slow on larger
- >levels, and how stupid Dune2 AI is.
-
- But those games are OLD. New programming techniques are popping up all the
- time. You hardly notice it, but you get more and more `possibilities' for the
- same-speed computers as time goes on. A couple of years ago, it was claimed
- `impossible' to produce a doom-clone on an Amiga 1200. `It just doesn't have
- the processor power'. This was coming from Team 17, who created Alien Breed 3D
- 2. It IS difficult to write good, fast AI in AMOS, but there is AMOS support
- for assembler (extensions and banks) that allow you to calculate much faster.
-
- >>Hell if you were real ambitious what about a network/internet game!
- >And email gaming, if possible.
-
- Yes! Multiplayer games are the only games I ever play now, even if it's just
- the option to share scoreboards, it's better than playing all by yourself!
- Everything I code has modem/serial support now, even to the extent that two
- people can edit the same map over modem at the same time using my Map Editor!
-
- --
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